Work
2023InternshipUX Research, Strategy & Design

Booz Allen Hamilton

Championing the user experience across research, design, and strategy at The Helix, Booz Allen's Center for Innovation.

Role
UX/UI Designer & UX Researcher
Timeline
3 months (June to August 2023)
Tools
Figma, Mural, Calendly
Type
iPad, Interactive experience
The Digital Battlespace interactive iPad experience, shown on two tablets

A note on confidentiality: Not all of the designs and work from this project can be shared publicly. If you'd like to walk through it in more detail, feel free to email me.

Making a static exhibit hands-on

During my internship at The Helix, I pitched and led the end-to-end design of an interactive iPad experience for the Digital Battlespace, one of the space's largest activations. The goal was to turn a mostly static exhibit into something visitors could explore at their own pace.

The Helix and the Digital Battlespace

The Helix is Booz Allen's Center for Innovation in Washington, DC. It showcases the company's work across AI, 5G, space, and defense to a steady stream of visitors, from employees and government clients to partners, investors, and media. Each experience throughout the space is called an activation.

A visitor inside the immersive projection room at The Helix

The Digital Battlespace is the second largest activation at The Helix, focused on emerging technology in AI and the military. It features live demos of Wilco, an AI-powered Boston Dynamics SPOT robot, along with iPads stationed throughout the space to give visitors more information as they explore.

Wilco, the AI-powered Boston Dynamics SPOT robot, in the Digital Battlespace

Finding the opportunity

Before designing anything, I took time to learn the space. I attended tours, observed how visitors behaved at each activation, went through existing resources and documentation, and pulled metrics from visitor engagement data. Two patterns stood out.

  1. The Digital Battlespace saw the least engagement

    Guests spent the most time in the AI studio and the least amount of time in the Digital Battlespace.

  2. It was the only activation without an interactive layer

    Every other activation had some form of an interactive digital experience. The Digital Battlespace did not.

Both patterns pointed to the same gap, and that gap became my opportunity.

Increase engagement with the Digital Battlespace by making its iPads interactive.

To ground the direction, I looked at how museums use tablets as educational devices for guests, especially during school trips, and drew inspiration from those patterns.

A museum visitor using a tablet as an interactive educational device

From low fidelity to a reusable system

I started with brainstorming sessions, sketching, and whiteboarding, then translated the strongest ideas into low-fidelity designs to map out the structure and flow.

Low-fidelity wireframes and flow for the Digital Battlespace iPad experience

After a round of feedback, I moved into high-fidelity designs, refining the layout, interactions, and content into screens that felt closer to the final product.

High-fidelity screens

High-fidelity Digital Battlespace screen High-fidelity Digital Battlespace screen High-fidelity Digital Battlespace screen High-fidelity Digital Battlespace screen

To keep the growing set of screens consistent, I built a reusable design system with colors, typography, and components that matched The Helix's branding, so the digital experience felt cohesive with the physical space.

Exploring the visual system

Activation card, teal variant Activation card, dark variant Activation card, navy variant

From there, I brought everything together into a fully prototyped, interactive experience ready to put in front of real visitors.

The full interactive prototype flow for the Digital Battlespace in Figma
The full prototype flow in Figma

Testing with real visitors

I scheduled and ran in-person usability tests with visitors in The Helix itself, so I could see how people would use the iPads in the actual physical space. I then synthesized their feedback into an affinity map to surface the themes.

Affinity map synthesizing usability testing feedback

What worked

Intuitive, learnable navigation
Aesthetics matched The Helix branding
Gave visitors a better understanding of the activation
Complemented the physical space well
Strong interactivity and animations

Room to improve

More interactivity, like zooming into photos
iPad touchscreen issues, where some buttons needed multiple taps
Figma limitations, with images and GIFs loading slowly on some screens
Ceiling lighting affected screen readability depending on the iPad's angle

Three interactive stations

The final experience lived across iPads stationed throughout the Digital Battlespace, each with its own flow: a Digital Battlespace 101 introduction, an Operation Wave Tops mission walkthrough, and an explorer for Wilco's hardware, software, and controllers. Together they let visitors dig into the technology on their own, at whatever depth they wanted.

Interactive iPad flows

The designs went on to aid The Helix staff in giving guests a more immersive, hands-on experience during tours and events held within the space.

Learnings and looking forward

Iterate, iterate, iterate. My project evolved enormously over the three months I worked on it. Every design review, usability test, and piece of feedback revealed another opportunity to improve the design.

Measure success. Having a clear way to measure impact matters. It is how you understand whether a solution actually addressed the problem you set out to solve.

Working with a team beats working solo. I loved getting to collaborate with others to brainstorm ideas, learn from each other, and build on each other's thinking.

UX really does make a difference. This was the first time I got to see my designs have a real, positive impact on real people.